
But in this grand opening-up of the game’s progression, much of what makes The Evil Within 2 a survival horror is stripped away. In all honesty, Union can be enjoyable to explore all the trappings of life typical to semi-rural towns are yours to rifle through. To get an idea of what to expect, think to the latest iteration of Tomb Raider – you’ll explore a series of hub-like areas with various tasks to complete and a massive assortment of loot to collect. This is where Seb presumes his daughter can be found. In the context of the game, it’s an alternate reality created by Mobius to be like the perfect version of a little American utopia.

But what The Evil Within 2 gives with one hand, it takes away with the other. And there are a host of other improvements: horrific imagery depicted excellently by delicious art and graphical style, a new and more involved dimension to stealth, and boss fights that aren’t just really awful. Even this slither of narrative thread hones the experience (albeit marginally), elevating the second title over the first. But this time, rather than simply traipsing around with no clear goal in mind (like in the first game), his motivation is very personal: to find his daughter Lily.
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Instead, Seb is lured by the shadowy Mobius organization into the STEM world, another metaphysical realm full of grotesqueries and mind-binding landscapes.


Tango Gameworks weren’t content with letting the tortured protagonist from the first Evil Within drink the days away in his favorite bar.
